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#==============================================================================
# ■ RGSS3 戦闘超高速化 by 星潟
#------------------------------------------------------------------------------
# 戦闘時の処理速度を超高速化します。
# QキーもしくはCTRLキーを押している場合に効果があります。
#==============================================================================
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# ● 開始処理
#--------------------------------------------------------------------------
alias start_speedup start
def start
start_speedup
$game_troop.show_fast_extra = true
end
#--------------------------------------------------------------------------
# ● アニメーション表示が終わるまでウェイト
#--------------------------------------------------------------------------
alias wait_for_animation_speedup wait_for_animation
def wait_for_animation
if show_fast_extra?
wait(5)
else
wait_for_animation_speedup
end
end
#--------------------------------------------------------------------------
# ● エフェクト実行が終わるまでウェイト
#--------------------------------------------------------------------------
alias wait_for_effect_speedup wait_for_effect
def wait_for_effect
if show_fast_extra?
wait(5)
else
wait_for_effect_speedup
end
end
#--------------------------------------------------------------------------
# ● ウェイト
#--------------------------------------------------------------------------
alias wait_speedup wait
def wait(duration)
if show_fast_extra?
duration.times {|i| update_for_wait if i < duration / 20 }
else
wait_speedup(duration)
end
end
#--------------------------------------------------------------------------
# ● 短時間ウェイト(早送り無効)
#--------------------------------------------------------------------------
alias abs_wait_short_speedup abs_wait_short
def abs_wait_short
if show_fast_extra?
abs_wait(5)
else
abs_wait_short_speedup
end
end
#--------------------------------------------------------------------------
# ● 短時間ウェイト(早送り無効)
#--------------------------------------------------------------------------
alias abs_wait_speedup abs_wait
def abs_wait(duration)
if show_fast_extra?
duration.times {|i| update_for_wait if i < duration / 20}
else
abs_wait_speedup(duration)
end
end
#--------------------------------------------------------------------------
# ● 超高速化判定
#--------------------------------------------------------------------------
def show_fast_extra?
return false if $game_troop.show_fast_extra == false
return true if Input.press?(:CTRL) or Input.press?(:L)
end
end
#==============================================================================
# ■ Game_Troop
#------------------------------------------------------------------------------
# 敵グループおよび戦闘に関するデータを扱うクラスです。バトルイベントの処理も
# 行います。このクラスのインスタンスは $game_troop で参照されます。
#==============================================================================
class Game_Troop < Game_Unit
attr_accessor :show_fast_extra
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
alias initialize_h_sp_battle initialize
def initialize
initialize_h_sp_battle
@show_fast_extra = true
end
end
class << BattleManager
#--------------------------------------------------------------------------
# ● [エイリアス]:勝利の処理
#--------------------------------------------------------------------------
alias :process_victory_h_sp_battle :process_victory
def process_victory
$game_troop.show_fast_extra = false
process_victory_h_sp_battle
end
#--------------------------------------------------------------------------
# ● [エイリアス]:逃走の処理
#--------------------------------------------------------------------------
alias :process_escape_h_sp_battle :process_escape
def process_escape
$game_troop.show_fast_extra = false
process_escape_h_sp_battle
end
#--------------------------------------------------------------------------
# ● [エイリアス]:敗北の処理
#--------------------------------------------------------------------------
alias :process_defeat_h_sp_battle :process_defeat
def process_defeat
$game_troop.show_fast_extra = false
process_defeat_h_sp_battle
end
end
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